Be the last player standing. You begin with a hand of secret role cards — lose them all and you're out of the game.
Your cards are hidden identities only you can see. Everyone else sees just the card backs — so they never know who you really are.
Do one of two things: take a safe Basic action (like Income for +1 coin) that nobody can stop, or Claim a character to use its special power.
You collect coins to pay for stronger moves — like paying to eliminate one of a rival's cards.
Here's the twist: you can claim ANY character — even one you don't hold. Bluff your way to powers you don't really have.
Some actions can be stopped by claiming the character that blocks them — and that block can be a bluff too, which others can challenge.
Suspect a lie? Call the bluff. If they were lying, they lose a card. If they were telling the truth, YOU lose a card. Choose wisely.
Six roles, each with its own power. You can reopen this list any time from the Characters button.
Outlast everyone with smart bluffs and sharp reads. The last player still holding a card wins ELMEKINA.
Each player secretly holds cards from a 21-card deck (7 characters × 3). On your turn, claim a character — truthfully or not — and use its power. Anyone may call your bluff: if you were lying you lose a card; if you were truthful, the challenger loses one and you swap the revealed card for a fresh one. Lose all your cards and you're out — your coins go to whoever took your last card. Last player standing wins.